Previous Games

Every year, a different game is played. Game details are revealed at the beginning of January, see below for current and past games. Teams are given six weeks to construct a competitive robot, that can operate autonomously as well as when guided by wireless controls, to accomplish the game’s tasks.

Teams are randomly assigned alliances of 3 teams, which are paired into qualification matches, where they earn ‘qualifying points’, the calculation of which changes each year. The game changes every year, but for the most part, they involve some autonomous robot operation for 10–15 seconds at the beginning of a match, followed by a much longer period (usually 2 minutes) of driver control. Teams use scoring objects on the field to get points, and they sometimes get bonus points for achieving tasks such as ending with the robot on a platform, behind a certain line, or even hanging from a field structure.

Recycle Rush

2015

Aerial Assist

2014


RECYCLE RUSH is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season.

AERIAL ASSIST℠ is played by two competing Alliances of three robots each on a flat 25’ x 54’ foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.

Ultimate Ascent

2013

Rebound Rumble

2012


ULTIMATE ASCENT℠ is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the Alliance receives.

The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible.

The match ends with robots attempting to climb up pyramids located near the middle of the field.


Rebound Rumble℠ is played by two competing Alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the Alliance receives.

The match begins with a 15-second Hybrid Period in which robots operate independently of driver inputs. During this Hybrid Period, one robot on each Alliance may be controlled using a Microsoft Kinect. Baskets scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their Alliance score by scoring as many baskets as possible.

The match ends with robots attempting to balance on bridges located at the middle of the field. In Qualification Matches, a robot from each Alliance will also try to balance on the white Coopertition™ bridge to score additional ranking points for each Alliance.

Logo Motion

2011


LOGO MOTION™ is played by two competing alliances on a flat 27’ x 54’ foot field. Each alliance consists of three robots. They compete to hang as many inflated plastic shapes (triangles, circles, and squares) on their grids as they can during a 2 minute and 15 second match. The higher the teams hang their game pieces on their scoring grid, the more points their alliance receives.

The match begins with one 15-second Autonomous Period in which robots operate independently of driver inputs and must hang Ubertubes to score extra points. For the rest of the match, drivers control robots and try to maximize their alliance score by hanging as many logo pieces as possible. Any logo piece hung on the same peg as an Ubertube receives double points. If teams assemble the logo pieces on their scoring grids to form the

FIRST® logo (triangle, circle, square, in a horizontal row in that order), the points for the entire row are doubled.

The match ends with robots deploying minibots, small electro-mechanical assemblies that are independent of the host robot, onto vertical poles. The minibots race to the top of the pole to trigger a sensor and earn additional bonus points